The Dawn of the Witch
Mahoutsukai Reimeiki

ANIMATION EXPLORER

GLOBAL RATING

5.70 / 10 6.38 / 10

INFORMATION

STUDIOS/PRODUCERS

PLOT

Sable gets the lowest marks in the entire school, despite attending the Royal Magic Academy in the Kingdom of Wenias. When Headmaster Albus assigns him with a specialized training program in the south, Sable happily embraces it because he has no memory of his time before to attending the school. Roux Cristasse, the Dawn Witch, Holt, a human girl with antlers, and Kudd, a lizard Beastfallen, are required to create a town of witches with Sable in a location where anti-witch feeling is still prevalent. The trio steers clear of former members of the Dia Ignis Arbiters, a gang of witch hunters known for killing both witches and non-witches during their travels. With the end of the Church-versus-witches war five years ago, their organization was disbanded and granted amnesty, but their members are still present and prepared to apprehend any mages they come across. Fortunately, the team might succeed in helping Albus thanks to Roux's Staff of Ludens, the "witch-eater," and Sable's infinite magic. If not, Sable will lose all memory of magic and the academy and will have no means to find the silver-haired mage who initially saved him.

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